
A gold card was introduced, there was a split between which player went first and there seemed to be more of a balance overall.

The mini-game saw improvements for Star Wars: Knights of the Old Republic II: The Sith Lords (which poked fun at the mini-game), but only a few. As a game of chance, it was less like blackjack and more like the lottery. Somehow, the computer would often hit 20 or disadvantage the player by dropping a card that brought their hand's total to far over 20. The best way to build a deck would be to rid yourself of all + cards over a certain number and focus on - cards or +/- cards, which could be switched when necessary. Over time, various tips and tricks emerged, including the obvious saving before playing strategy. RELATED: The Powers of Star Wars: Knights of the Old Republic's Dangerous Sith Lord, Explained A player must win 3 sets to win the match and collect the wager." If a player's total is greater than 20 at the end of a turn (a 'BUST'), the opponent wins the set. The player's in-game journal explained, "The object of the game is to have your face up cards total higher than your opponent's hand without exceeding a total of 20. When it comes to actual gameplay, players were given four randomly selected cards from their deck. He sold a simple deck comprised of cards with a value of +1 to +5, with two of each card.

Players were likely introduced to Pazaak by Garouk, a former gambler hanging around the Upper City Cantina on Taris. Instead, Knights of the Old Republic offered players Pazaak, the most frustrating mini-game in the franchise. What it didn't have was a worthwhile mini-game. It had fascinating and charming characters, one of the greatest plot twists in video game history and a variety of gorgeous settings. Many qualities made Star Wars: Knights of the Old Republic memorable for gamers.
